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Ubisoft - Tom Clancy’s Ghost Recon - Breakpoint

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For this seventh collaboration with Ubisoft, the team at Mikros MPC has once more transported gamers into the universe of the new compelling adaptation of Tom Clancy’s Ghost Recon.

Continuing the tradition of extreme realism in their trailers, Ubisoft’s ‘Ghost Recon Breakpoint’ required a strong collaboration with renowned cinematographer, Vellas, and DOP, Khalid Mohtaseb, and major actors in the industry, DDB Paris, Frenzy, to create various versions (30 sec, 90 sec, 4min40), all at the quality level of a feature film.

During this four-month project, Mikros MPC was involved in every step of the process, from pre-production, to on-set and post-production.

Jao M’Changama, VFX Supervisor at Mikros MPC, commented:

“I’ve worked on four different Ubisoft projects with DDB Paris so far. Each of them relied on fantastic storytelling and visual challenges so that each movie responds to a highest level of realism. So, whether on the preparatory stages or on set, our teams are deeply involved in the discussions to ensure we will be able to create all the assets and effects that support the artistic direction and expectations. This also calls for an always renewed creative approach on our side.”

With a strong creative direction in mind, the director and DOP were keen to bringing a high level of authenticity in both the storytelling and artistic approach. As such, an army consultant was present on set to provide direction to actors but also on effects. It was critical to balance the realism but ensure a clear link to the universe of the game. To do this, Mikros MPC enhanced most of the plates with smoke, explosions, bullet trajectories, impacts, tracers to scale up the visual impact. Additionally, the team recreated game assets in 3D like guns, drones and a shot in full CG with the explosion of the helicopter.

“Ubisoft provided us with the models and the design but we had to rework them all to ensure that we met a consistent level of photo-realism in every sequences. As they were initially designed for gaming, we had to augment their definition, retexture them to import in our pipe, so that our animators could also raise the bar even higher, particularly to make the machines look like real life,” explains Guillaume Dadaglio, CG Supervisor, Mikros MPC.

Behind the scene:


Advertiser: Ubisoft

Creative Agency

Creative Agency: DDB Paris

Art Director: Clement Oberlin

Creative Director: Alexander Kalchev

Producer: Jerome Deplatiere

Production Company

Production Company: enter name

Director: enter name

Producer: enter name

Production Service

Production Service Company: Frenzy

Producer: Capucine Charbonnier

Director: Vellas

DOP: Khalid Mohtaseb

Post Production / VFX

Post Production Company: Mikros MPC Advertising

Executive producer: Lionel JUGLAIR

VFX producer: Nicolas HUGUET

Shooting supervisors: Jao M'CHANGAMA, Patrick BENNAR, Franck LAMBERTZ

VFX supervisor: Jao M'CHANGAMA

CG supervisor: Guillaume DADAGLIO

CG lead: Andre MONTEIRO

Flame artist: Franck LAMBERTZ

DMP artist: Jérémy FLANDRIN

Nuke artists: Randy GUDIN, Laurent LAUNES, Aurore PIALAT, Sébastien PODSIADLO

Animation artist: Alexandre SAUTHIER

CG artists: Alexandre CORCOY, Paul GOUBET

Lighting artist: Marine GAZEL

SFX artist: David ROUBAH

Tracking artist: Nicolas VESSIERE

Motion artist: Jean Martin MOSSU

Coordinators: Antoine BORY, Benjamin CATHALA

Datalab: Yves BELONIAK, Quentin BOURDIN, Jonathan CAYSSIALS, Chloé CHARRIER, Naomie DUMAS, Kahina LAMBLIN, Thomas LEROY, Maïté TAMAIN, Pascal NAZZARO, Jonathan BRABANT, Elena ERHEL, Sophie HERIAT, Louise REIGNIER, Kerri Aungle, Connor Middleton

Colourist: Jean-Clément Soret

Producer: Ellora Chowdhury

MPC Bangalore

Producer: Abhinav Sharda

Coordinator: Salil Thapa

Lead 2d Supervisor: David Ro

Compositing Lead & Roto Lead: Sivakumar R /Mahendra Redddy

Cleanup Lead: Silambarasan R P Flare Lead

Genres: Visual VFX

Categories: Short films, Short Films and Music Videos

Mikros MPC, 2 years ago