The main body of work was to insert virtual diorama's inside other real world shots. The diorama scenes, set up in previous shots would then have a rug pull moment revealing a different perspective. The challenge came with how figuring out how one world would fit into another. The Beach reveal raised the question of where does the sea go and how can we keep the roughness without having weird edges, for this, we rebuilt the waves lapping against the metal of the sink. For some reveal shots we rebuilt whole worlds in 3D to give the director the camera moves he wanted. The Vespa and Keys reveals are entirely 3D except for the people. Matching the 3D to the real footage and keeping a macro look became a careful balancing act where pushing one too far broke the illusion.