Ubisoft and DDB Paris Hid a Podcast About One Game Inside Another Game
The experience buried a secret podcast series based on The Division 2 inside the gameplay of Ghost Recon Wildlands
For the first time, DDB Paris and a Ubisoft studio worked hand in hand to develop original content to communicate about a game inside another game.
This was the first official occurrence of a shared universe between Ubisoft games and licenses and the first time ever that Ubisoft used the active community of one game to launch another. Gamers are notoriously difficult to reach with traditional advertising, so what better place to communicate to them than the world of a game where you can find millions of receptive players and talk to them about your next game?
The experience took the form of an exclusive mission in Ghost Recon Wildlands, where players were given mysterious GPS coordinates through their car’s radio. These were the coordinates of the first tape of the podcast, and the beginning of a treasure hunt to get all the other episodes, and the end of the story.
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The series, ‘Green Dawn’ takes place between the events of the first and second Division games.
It is the violent story of seven kids who try to survive in the aftermath of a collapsed world and try to make their way to safety. Each episode lasts between two and four minutes and immerses you further in this bleak story.
Client Team: Geoffroy Sardin, Guillaume Carmona, Cedrick Delmas, Sebastien Ratto, Alexandre Guenounou
Sound Company: Studio 5
Sound Engineer: Alexandre Vicart
Sound Producer: Marine Cremer, Cedric Boit, Clément Reynaud
Resident Gamer: Alban 404
Acounts team: Quentin Grimal, Marie-Elise Archambaud
Art Director: Idris Dabré
Creative Agency: DDB Paris
Creative Director: Pierre Mathonat, Alexis Benbehe
Executive Creative Director: Alexander Kalchev
Categories: Gaming, Sports and LeisureDDB Paris, Tue, 19 Mar 2019 17:20:12 GMT