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Ubisoft and DDB Paris Hid a Podcast About One Game Inside Another Game

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The experience buried a secret podcast series based on The Division 2 inside the gameplay of Ghost Recon Wildlands

Ubisoft and DDB Paris Hid a Podcast About One Game Inside Another Game
For the first time, DDB Paris and a Ubisoft studio worked hand in hand to develop original content to communicate about a game inside another game.

This was the first official occurrence of a shared universe between Ubisoft games and licenses and the first time ever that Ubisoft used the active community of one game to launch another. Gamers are notoriously difficult to reach with traditional advertising, so what better place to communicate to them than the world of a game where you can find millions of receptive players and talk to them about your next game?
The experience took the form of an exclusive mission in Ghost Recon Wildlands, where players were given mysterious GPS coordinates through their car’s radio. These were the coordinates of the first tape of the podcast, and the beginning of a treasure hunt to get all the other episodes, and the end of the story.

The series, ‘Green Dawn’ takes place between the events of the first and second Division games. 

It is the violent story of seven kids who try to survive in the aftermath of a collapsed world and try to make their way to safety. Each episode lasts between two and four minutes and immerses you further in this bleak story.
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Client Team: Geoffroy Sardin, Guillaume Carmona, Cedrick Delmas, Sebastien Ratto, Alexandre Guenounou


Sound Company: Studio 5

Sound Engineer: Alexandre Vicart

Sound Producer: Marine Cremer, Cedric Boit, Clément Reynaud


Resident Gamer: Alban 404

Creative Agency

Acounts team: Quentin Grimal, Marie-Elise Archambaud

Art Director: Idris Dabré

Creative Agency: DDB Paris

Creative Director: Pierre Mathonat, Alexis Benbehe

Executive Creative Director: Alexander Kalchev

Genres: Storytelling

Categories: Gaming, Sports and Leisure

DDB Paris, Tue, 19 Mar 2019 17:20:12 GMT