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Taylor James Designated Unreal Engine Service Partner

23/08/2023
Creative Production Studio
New York, USA
104
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The creative studio has been named by Epic Games as service partner for Unreal Engine

Creative production studio Taylor James is thrilled to be named as an approved partner in Epic’s Unreal Engine Authorized Service Partner Program. Unreal Engine, originally released in 1998, is one of the world’s most powerful and cutting-edge CGI tools created and developed by Epic Games. Following this announcement, Taylor James will be launching an all-new mini-series on LBB which will touch on various ideas and trending topics in the world of virtual production, CGI content production, and real-time rendering.

As an approved service partner, Taylor James will continue to provide the highest levels of technical and creative support to current and prospective clients who have chosen to use Unreal Engine for their immersive, engaging, and visually striking productions. 

Taylor James’ will continue to provide their expertise, and vast experience, in Unreal Engine to support all the channels, sectors, and production pipelines in which Unreal Engine is currently used as well as to develop, identify, and prove the next generation use cases. The Authorized Service Partner program will allow Taylor James the opportunity to stay at the forefront of Unreal Engine development and accelerate their growth and global reach.

In order to be considered into the Authorized Service Partner program, applicants must undergo a rigorous process in which they must prove their expertise, work quality, and level of client engagement through a variety of interviews, surveys, and portfolio reviews.

Executive producer Frederik Soares, Taylor James, comments, “Being accepted into the Authorized Service Partner Program is a huge honour and an acknowledgement of our team’s expertise, hard work, and dedication to developing and evolving our approach to content production. It is also a credit to our client’s trust in our team and their willingness to adapt and take the first steps into the ‘future’ of creative production using Unreal Engine.” 

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