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Online Fitness Platform Zwift Helps You Find Your Fun to Bring Cyclists Together Globally

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Fitness brand partnered with global production studio The Mill to produce and direct the spot with David Lawson

Online Fitness Platform Zwift Helps You Find Your Fun to Bring Cyclists Together Globally

Gameplay meets exercise in Zwift’s newest campaign aimed at amateur and enthusiast cyclists alike around the world. Connecting cyclists and triathletes from the comfort of their homes, Zwift mixes the intensity of training with the immersive and engaging play of gaming. The Long Beach based brand has been dubbed as one of the top 10 most innovative sport companies of 2021 and continues to boost brand awareness for its innovative gameplay model worldwide. 

Their newest campaign was launched across global TV networks, in digital, social and print, during the annual cycling race Tour De France, encapsulating the brand’s fast-paced game play immersion. 

The global campaign amps up Zwift’s tagline ‘Fun is Fast’ and features world renowned champion cyclists Mathieu van der Poel, Geraint Thomas, Anna Van der Breggen and Justin Williams from the cycling team L39ion of Los Angeles. 

The fitness brand partnered with global production studio The Mill to produce and direct the spot, which is the first in an ongoing creative partnership between The Mill and Zwift to produce a series of campaign components throughout the course of 2021 across broadcast, digital, social and print media. This is the brand’s largest integrated campaign to date, kicking off with the Tour De France broadcast, with additional campaign elements set to launch later this year. 

“The Fun is Fast campaign is our marquee advertising campaign launched during the world’s largest annual cycling event, the Tour de France,” says Laurent Janneau, senior vice-president, brand & communications at Zwift. “The campaign theme, which The Mill helped bring to life, focuses on finding your fun, celebrating the different types of activities you can find on Zwift and the breadth of our target audience.”

Sally Cunningham, brand partnerships director at The Mill comments: “Zwift came to us wanting to create a multi-faceted campaign that raised their brand awareness and really echoed their innovation as a future-facing company. Together we worked shoulder to shoulder with Zwift’s marketing and in-house creative team to conceptualize and produce a full scale broadcast, digital, social and print campaign for 70 markets in 6 languages. This partnership offered an exciting opportunity for The Mill to embrace its direct-to-brand offering, and manage end-to-end production involving a multinational live action shoot and extensive large scale VFX production to create over 150 broadcast and digital assets.”

To translate the Zwift experience, director David Lawson took the unique approach to shoot a diverse range of live-action cyclists, mixed with dynamic CGI environments and game graphics to deliver a high-energy film that mirrors the adrenaline pumping action of participating in a Zwift workout.

David explains: “Shot in Los Angeles and Amsterdam, it was exciting to collaborate with all these different riders with different backgrounds and experience levels on set. From amateurs, to mid-level cyclists, and world champion athletes, we had a full cast to show the accessibility of the Zwift product. That is the goal throughout this entire campaign, to showcase that anyone can use Zwift.” 

Jon Hall, Zwift advertising director comments: “We are very happy with the technical advancements that we have incorporated in this new campaign. They have allowed us to translate on screen the immersive and social game experience of Zwift.”

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Genres: People

Categories: Gyms, Sports and Leisure

Mill New York, Fri, 02 Jul 2021 09:19:00 GMT