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Luc Delamare Joins Impossible Objects as Head of Technology

Hires, Wins & Business 120 Add to collection

Currently, Luc is helping to develop IO’s virtual production pipelines

Luc Delamare Joins Impossible Objects as Head of Technology

Impossible Objects has welcomed Luc Delamare as its head of technology, a newly created position that will spearhead the development of proprietary virtual production pipelines. Delamare’s background in cinematography and visual effects informs his role at Impossible Objects, an integrated focus on all things visual and technical. 

“Luc is an incredible addition to our team,” says Impossible Object’s co-founder Joe Sill. “He instantly elevates our technical prowess, and he will play an essential role in helping us realize our main ambition – to create without limitation and to introduce artists and clients alike to new ways of visualizing original and branded films.” 

Luc Delamare’s initial passion for film developed as a self-taught visual effects compositor. After studying graphic design and film production at the Freestyle Academy of Communication and Arts Technology, Delamare attended the School of Film and Television at Loyola Marymount University where his passion for cinematography grew. Since then, Delamare built an extensive portfolio that encompasses a diverse array of formats and genres, including feature film, documentary, web series, music videos, and virtual production. As a VFX supervisor, he has worked with clients including Apple, NASA, Western Union, Vivo, and 20th Century Fox. 

Delamare views his role with Impossible Objects as helping to develop an entirely new way of working, creating a space for artists to experiment and grow. “Bridging the gap between live action cinematography and virtual production allows us to be the best visual storytellers we can be,” says Delamare. “Joining Impossible Objects as a virtual production supervisor means I am still able to scratch all the itches I have as a DP, as well as explore and share a whole world of visual effects and virtual production.”

Currently, he is helping to develop IO’s virtual production pipelines, which at the present include LED Wall Virtual Production, Hybrid Virtual Production, Fully Animated Production, In-house Performance Capture, Virtual Environment Design, and Virtual Cinematography and Lighting in Unreal Engine. As virtual production evolves, Delamare will ensure Impossible Objects continues to adapt and incorporate new technologies into their process.

Delamare’s latest work for IO includes a Google/Blizzard film that combined hybrid green screen virtual production with a fully CGI workflow. The project included both fully animated characters and live action talent, all brought together with Unreal Engine. Delamare is also an official Epic Games Course Author, for Ray-Traced Cinematic Lighting for Interiors, a series Delamare conceived and designed to teach others about the craft. 

Impossible Object’s co-founder and executive producer Jerad Anderson sees greater openness to virtual production on the commercial front thanks to its rapid growth during the pandemic. “There’s now clear evidence of its favorable results across a range of production. The tools are more accessible, and the conversations and development are more widely shared. We’re positioning IO to be a go-to resource for our clients as we see a major shift in the way our industry approaches visual creative problem solving.”

Impossible Objects is a world-building lab built by an assembly of artists and engineers who mobilize the power of imagination through design, animation, and sheer will. Our goal is to break the constraints and limitations often associated with storytelling by giving power back to the artist - offering creative playgrounds and tools for visualists to constantly dream bigger and to always maintain control of their creative ambitions.

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Impossible Objects, Mon, 29 Nov 2021 17:22:01 GMT