Tue, 14 May 2019 15:45:49 GMT
Last year No Frills rebranded their customers as 'Haulers', shoppers who get a lot for a lot less. With a music video and clothing line, No Frills paid homage to their customers and brought to life just how badass saving on groceries can feel.
This year, No Frills is celebrating their customers again by turning 'Hauling' into a sport. Much like the best athletes, haulers aren’t born, they’re made through mental and physical preparedness. They take pride in the haul. And every No Frills haul is a victory, one worthy of celebration.
This year, No Frills is launching a new fully integrated Hauler campaign, centred around a 60-second film and online video game 'Hauler: Aisles of Glory'.
The film pays respect to shoppers in a series of stylised vignettes that elevates them to the status of athletic heroes, showing customer dedication and showcasing their achievements.
For the first time ever, shoppers can train for their next big haul with a gamified version of the in-store experience. In retro-style 'no frills' 8-bit animation, a player can choose one of five Hauler characters to run and jump throughout the store to collect fresh hauls, while avoiding expensive frills. The game concept brings the brand values to life in an addicting way and features real products like no name canned chick peas. The game is equipped with the original Hauler music, remixed to match the retro style of the game.
The game is hosted on the NoFrills.ca website and playable on both mobile and desktop. For a hyperlocal experience, the game also pulls in players’ local No Frills store, which many shoppers know by name. For playing the game, customers can receive a maximum 500 PC Optimum points per day (the brand’s loyalty program), with the brand giving away 50 million in PC Optimum points.
The brand also created a physical arcade unit that will be traveling around the country, details and dates to be announced soon.
“We only really have one guiding principle, and that's don't follow any of the rules when it comes to how a grocery store should behave,” says Cher Campbell, Executive Creative Director, john st. “Haulers are a tribe now, and they have a keen sense of what is authentically No Frills, of what that 'swagger-y' personality is, and as long we keep rejecting traditional ways of speaking to our consumers, they'll keep hauling.”
Game Creative + Development: Relish Interactive
Producer: Colin Marson
Associate Producer: Phil Leuenberger
Creative Director: Justin Sadler
Game Design: Aaron Worrall
Art Director: Alyssa Munaretto
Illustration & Animation: Jesse Millest
Game Developers: Rocco Briganti, Cody Chartrand
Web Developer: David Blonski
Dev Ops Lead: Rick Mason
Lead Tester: Damien Rochon
Arcade Unit Fabrication: wonderMakr
President & Chief Innovation Officer: Mark Stewart
Chief Creative Technologist: Garrett Reynolds
Manager, Creative Technology: Jonathan Warren
Jr. Creative Technologist: Alec Mulder
Director, Digital Development: Chris Fairhurst
Technical Producer: Al Macrae
Senior Producer: Rasheed Hussain
Advertiser: No Frills
Creative Agency: John ST.
Copywriter: Robbie Percy
Art Director: Caroline Friesen
Strategist: Megan Towers, Mario Ramirez Reyes
Executive Creative Director: Cher Campbell
Chief Creative Officer: Angus Tucker
Account Service: Nick Pigott, Lindsay Day, Kelly Brennan
Head of Production: Aimee Deparolis
Executive Director, Design: Mooren Bofill
Producer (Game): Summer Mitterhuber
Director of Creative Technology: Joshua Richards
Design Director: Jacqueline Lane
Designer: Ming Mikaeo
Executive Producer: Matthew Dewaal
Production Company: Radke Films
Executive Producer: Scott Mackenzie, Tony Dimarco
Director: Ian Schwartz
Dop: Albert Salas
Producer: Rob Jacklin
Edit Company: Married to Giants
Editor: Graham Chisholm
POST PRODUCTION / VFX
Colourist: Clinton Homuth, Artjail
VFX Supervisor: Sean Cochrane, The Vanity
Music Company: SNDWRx
Composer: Didier Tovel
view more - Creative
Genres: Choreography, Action
Categories: Supermarkets, Retail and Restaurantsjohn st., Tue, 14 May 2019 15:45:49 GMT