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Trends and Insight in association withSynapse Virtual Production
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In 2024, Grand Visual Predicts AI, Anamorphic, and Creativity Will Take Centre Stage

23/01/2024
Out of Home
London, UK
431
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The Grand Visual team shares their predictions for the year ahead with LBB, how digitisation will affect OOH advertising, and why people are hungry for one-off experiences they can film
Grand Visual, a production agency specialising in creative and production services for OOH, had an undeniably big 2023. The team worked on activations for PepsiCo featuring Stormzy, Lenovo and Formula 1, Nissan and Formula E, Shake Shack, and Budweiser to name just a few. Naturally, they’re not planning on slowing down in 2024. 

The year ahead is going to be shaped by a number of factors including continuous digitisation, further adoption of AI, programmatic, and personalisation. A focus on creativity never fades but in ‘24 it will be renewed thanks to AI, which the GV team says should be used as a tool and never a replacement for human creativity. As OOH proves its effectiveness over and over again - thanks to shareable ‘stop-in-your-tracks’ moments - Ric Albert, executive creative director, notes that it’s important not to get complacent and to keep pushing the creative boundaries and possibilities of the medium.  

LBB asks the Grand Visual team about what ‘24 has in store. Below are predictions and analysis from Jay Young, managing director; Dan Dawson, chief creative officer; Ric Albert, executive creative director; Ben Gardiner, head of client services; Freddie Pearce, MGFX director; Jon Jones, head of creative technology; Pete Tomlinson, MGFX; Mariel Hernandez, client director; and Jamie Snow, producer. 


LBB> Are there any specific OOH trends that you expect will emerge or evolve in the year ahead?  


Jay Young, managing director> As the digital OOH landscape expands, there is an ever-increasing opportunity for brands to make their ads hyper contextualised – ensuring they speak directly to the specific audience in front of each screen. Less than 1% of OOH campaigns are contextualised at the moment. This is embarrassing and needs to change throughout 2024. 

Dan Dawson, chief creative officer> A few years ago we saw great strides with mobile, social and DOOH creative and DCO working together. In 2023 we started to see CTV and DOOH going the same way, and for a creative team specialising in programmatic creative and DCO this offers huge potential. The trend will see more programmatic players entering the DOOH world, more money being spent on DOOH media and, conversely, creative that creates impact. Couple that with the fact that in 2024 we have a number of global, cultural, sporting, and political events that lend themselves to dynamically updating content. As the two great mediums converge, creative optimisation and reversioning will become more important as the moments, mindsets, and audiences change; brands’ messaging will need to react accordingly. 

Ben Gardiner, head of client services> CGI/faux OOH is something I expect to be huge next year. There are already a heap of great examples in the marketplace and were working with several brands on 2024 projects already. I expect the examples will get bigger and more outrageous and we’ll start to see smaller brands see this as an affordable way of flexing their creative muscles. The real winners will however be those brands who combine real life activations with CGI. The powerful blend of authenticity, surprise and craft will supercharge the impact and emotional response cross channel. 

I do think we might start to see these executions become regulated in some way. Brands may be required to be more overt about when their executions aren’t real, and we may see the debate around license fees for the digital rights to landmarks gather momentum.  

Freddie Pearce, MGFX director> I think it’s pretty evident that anamorphic creatives have exploded across OOH over the past year or so. These are achieved using the same basic principles chalk illusion artists have been using for (according to Google) 500 years. As a team, we have been working on several exciting ways to push the boundaries in this space – we're now just waiting for the perfect creative brief to bring them to life. 3D has been amazing but there’s still so much more scope to go bigger, better and bolder. 

Mariel Hernandez, client director> Interactive 3D DOOH really has a shot at being a leading trend this year! Can we have the creative change based on our audience’s decisions? Can we build avatars into 3D DOOH creative? The possibilities are endless... 


LBB> Are there any issues the industry is facing at the moment that you think OOH could help solve in 2024? What are you looking forward to achieving in the year ahead? 


Jay> Data has been a hot topic in OOH for a number of years and rightly so but sometimes the focus on optimising media plans at site level has come at a creative cost. We’re starting to see the dial shift again and our clients and agencies are increasing the attention they give to the creative that sits within the poster. If we fail to make a creative impact, no amount of audience optimisation can deliver the ROI our clients need and deserve. I’m going to be singing this message from the hilltops and making sure all our clients pay attention!  

Ben> The digitisation of OOH formats is never going to be a positive thing for real world creative builds that brands still love to embrace. Digitisation makes sense for brands and the OOH industry in so many ways, however it also risks marginalising old-fashioned creativity in the space. So many incredible OOH executions that people know and love wouldn’t have been possible without traditional OOH. We’ve already started migrating to other OOH canvases for these executions and expect that to continue apace. It will move the goalposts, but I worry a little about those more simplistic, small-scale or close-up concepts that clients can execute at scale and in an affordable way.  

Jon> There has already been an uptick in AI generated visuals and I think this will only be continuing. Whilst some of the generated visuals can be impressive, the key is in the individual creativity, rather than simply rehashing a previous idea. I believe humans will prevail in creating unique and memorable campaigns that people are more likely to remember.  

Mariel> The uptick in CGI or FOOH from leading brands in 2023 was an interesting one... Many believe it could pose a challenge to the OOH industry, but I believe in 2024 we will aim to embrace it and learn how to tie it back to real world activations that help us truly engage with our audience.  


LBB> What campaigns have you worked on last year that really stood out to you?  


Jay> We created a Manhattan-wide digital Truffle Hunt to celebrate the release of Shake Shack America’s White Truffle burger. The game was accessed via QR codes on DOOH screens across the city and over 13,000 New Yorkers tried their luck. That’s some serious engagement for one city.    

Dan> Last year our early 2023 work for FCB NY on Budweiser, ‘The Stage is Yours to Take’ set up the rest of the year to be a stormer. This highly creative and immersive campaign ticked all of the boxes for Grand Visual, with digital, solutions and experience running through the entire project.  

Ric> Grand Visual embraced the world of 3D DOOH this year, and we did a range of campaigns both nationally and internationally. They bring a whole new creative challenge to them, so I’d say each one was a highlight, from Lenovo and F1 on Piccadilly Lights to 7UP across a range of formats. We worked on the ‘Wonka’ campaign for over half a year, and seeing the fruit of our labours succeed has been a proud moment for all of us. 

Ben> I’ve said it before but for me the work that PepsiCo has been doing in the OOH space this year has been incredibly impressive to see. As a brand, they are really living by the principles they set at the start of the year and throwing themselves out of their comfort zone. Crucially though, it’s amazing to see the rewards of these risks paying off and moving the dial for them internally and on the streets. The work they did at the Outernet and Liverpool in Summer for Stormzy x Rockstar was the first major step on this journey. Since then, they seem to have embraced the most omnipresent OOH Christmas campaign that I remember seeing from any brand. 

Freddie> Truly it’s been a wild year as a creative in GV, where the sheer variety of campaigns make it hard to choose, but working on one half of the cultural phenomenon that was ‘Barbenheimer’ was a special experience, with an overload of pink and sparkles forever burned into my brain... and heart. I’m expecting there’s a lot more to come where that came from. Hopefully also featuring Ryan Gosling. 

Pete> One that stood out for me was ‘Wonka’. As a team, I think we all excelled from creative concepting, all the way to the final executions. Seeing the work we created across the globe, in cinemas and on social media was just delicious!  

Jamie> I joined late in 2023 but 'Wonka' was an absolute highlight. Seeing the 3D creative on one screen reach over 30m people from a single TikTok post was wild. I have no doubt that as we continue to blend real-life creative OOH with the likes of AR and FOOH, we will see even more of our campaigns reach the dizzy heights that 'Wonka' did.    
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