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How Mill+ and Microsoft Created a Real-Time World for Xbox ‘Insects’


Insects showcases the cutting-edge capabilities of the anticipated Xbox One X

How Mill+ and Microsoft Created a Real-Time World for Xbox ‘Insects’

Mill+ has released a behind-the-scenes look at the making of ‘Insects’, their recent real-time project created in partnership with Microsoft. The interactive experience, directed by Robert Sethi, is designed to showcase the cutting-edge capabilities of the anticipated Xbox One X.

The 60-second piece depicts a vibrant journey through a ladybug’s CGI world. Users can toggle between feature configurations for 4K Ultra HD, wide colour gamut, high dynamic range rendering and spatial audio, offering a close-up look at the granular level of detail within the Xbox One X at 60 FPS. They can also alter the colour of flowers, the ladybugs themselves, and even the time of day.

“Our close collaboration with Microsoft was integral to the project’s success,” says Sethi. “As one of the first 4K real-time tech demos, ‘Insects’ perfectly allows the audience to interact with the Xbox One X – while at the same time being fun to watch. Seeing it all come together from a directorial standpoint was incredibly exciting, especially as Mill+ continues to bolster its presence in the real-time world.”

Full Credits


Program Manager: Arthur Yung

Tech Art Lead: James Rogers

Tech Art: Alan Jones

UX Designer: Lee Steg

Software Engineer – Engine: James Yarrow

Software Engineer – Graphics: Claude Marais, Matt Hurliman, Tiju Thomas, Travis Johnston

Software Engineer – Audio: Robert Ridihalgh

Additional Audio: Mark Yeend

Software Engineer - Build & Infrastructure: Richie Meyer

Software Engineer – Store: Tim Chen

Marketing Lead: Harris Pickholtz

Additional Marketing: Albert Penello

Release Managers: Brian Weiss, Ben Robinson, Jacob Troxell


Production: Mill+

Director: Robert Sethi

Producer: Daniel Midgley


Editing Company: The Mill

Editor: Victor Jory

VFX Production

VFX Production: The Mill

Producer: Daniel Midgley

Production Coordinator: Chaz Pizani

VFX Creative

VFX Creative: The Mill

Creative Director: Robert Sethi

Technical Innovations Manager: Tawfeeq Martin

3D Lead Artist: Patrik Lindkvist

3D Artists: Chris Bayol, Bridget Warrington, Victor Duncan, Sharlene Lin, Alfonso Alpueto, Berk Hakguder, Jae Jun Yi, Nole Murphy, Robert Vignone


Colour: The Mill

Colourist: Adam Scott

Executive Producer, Colour: Thatcher Peterson

Colour Producer: Diane Valera, Liza Kerlin


Music: The Sound Lab at Technicolor

Creative Audio Director/Mixer: Scott Gershin

Composer/Sound Designer: Johannes Hammers

Implementation/Technical Sound Design: Simon Pressey

Associate Sound Designer: Jesse Garcia

Audio Producer: Debbie Gonzalez


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Genres: Visual VFX

Categories: Sports and Leisure, Gaming

The Mill Los Angeles, Wed, 29 Nov 2017 17:54:16 GMT