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Gaming Phenomenon Minecraft Reveals Playful New Identity

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Collaborating with Bold / NoA, the global rebrand experience will gradually appear across the Minecraft universe

Gaming Phenomenon Minecraft Reveals Playful New Identity

One of the world’s best-selling and most popular games, Minecraft, has just revealed a new and playful identity for the entire franchise. The design, which pays homage to the game's iconic look and quirky charm, was created by Bold Scandinavia / NoA - this year’s European Design Company of the Year at LIA (London International Awards). The updated brand experience will gradually be seen throughout the entire Minecraft universe, which includes all games, products, website, merchandise, social media, and events.

From a game to a franchise brand

Since its creation in 2009, Minecraft has rapidly grown to become one of the world’s best-selling and most popular games with over 132 million players each month. Ten years after its humble beginnings, Minecraft had outgrown the world of gaming – it’s a global phenomenon, and an entertainment franchise of similar complexity as LEGO. During this process, the brand around the Minecraft games and experiences started to feel fragmented and without clear direction.

During their (on-going) close collaboration with the brand direction and creative team at Minecraft, Bold has created a complex yet playful identity for the whole franchise – a design system and philosophy that brings together all the many parts of the Minecraft universe, from games to services, tv shows, festivals, events, toys, and partnerships.

“This extensive effort has always been about respectfully nurturing the legacy of Minecraft’s brand identity together with internal teams at Mojang Studios and Bold agency. Our motto in this work is to simplify and amplify Minecraft’s visual language into a cohesive and durable system as the Minecraft franchise expands into the future”. Martin Johansson, senior art director, brand direction team at Mojang Studios comments.

Brief: Simplify and Amplify

Mojang Studios approached brand- and design agency Bold with the request to create a future-proof brand strategy, architecture, and a shared design philosophy that would help them guide the creative efforts of their teams and partners. Bold was asked to develop the Minecraft brand in close collaboration with the Minecraft teams to:

  • Look, feel, and behave in a distinctive way
  • Align colleagues & agencies around a simple set of guidance
  • Reduce duplication and fragmentation across the brand
  • Align the branding of all our digital and physical properties
  • Make the development of new properties as easy as possible
  • Ensure existing brand assets can sit alongside new

Design solution: A brand to be played with

Bold's aim was to create a brand identity for the whole franchise that was just as exciting as the game itself. An identity that people love to play with.

Just like in the game, the new design system is built around a simple pixel grid. It’s the foundation of the Minecraft design system and sits beneath every single asset of the brand, from logos to typography, from layouts to images. The rigorous use of the pixel grid allowed them to create a brand that feels like a natural extension of the game – it is even based on exactly the same resolution as the game (16x16).

The pixel grid can be populated with so-called blocks. Blocks can be logos, typography, images, characters and items and colours. The blocks can be combined in many ways for endless creative freedom. With their pixel grid and blocks, unique variations for all parts of the franchise and for all audiences can be built. An easy-to-use, intuitive design system that feels as diverse and open-ended as the game itself.

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Team at Bold / NoA

Founder / Chief Creative Officer: Oskar Lübeck

Creative Director: Oliver Helfrich

Client Partner: Michael Olaye

Client Director: Harry Elonen

Design Director: Michael Laning

Design Director: Yun Yu

Senior Designer: Ben Gibbs

Designer: Carl Cavallius

Designer: Whitney Macaluso

Designer: Maria Ahlgren

Designer: Chris Conway

Copywriter: Lex Courts

Head of Motion: Martin Klint

Senior Motion Designer: Kristian Bjureby

Account Manager: Ellen Heurlin

Account Manager: Tina Thornander

Account Manager: Lova Henriksson

Strategy Director: Marjam Malmberg

Strategy Director: Stefan Emrich

Strategist: Frida Norén

Strategist: Harald Larsson

Strategist: Rune Korstadhagen

Strategist: Mattias Hjelm

Team at Mojang Studios

Creative Director: Markus Toivonen

Head of Creative Communications: Thomas Wiborgh

Lead Producer: Åsa Skogström

Creative Writer: Cristina Anderca

Producer: Hampus Nilsson

Senior Art Director: Martin Johansson

Art Director: Wiktor Persson

Senior Brand Mgr/ Senior Producer: Christine Platon

Senior Designer: Markus Karlsson Frost

Art Director: Ninni Landin


Canada Type: Founding partner, Creative Director - Patrick Griffin

Bsmart: CEO/Producer - Akram Janzi & 3D/CGI - Pär Wahlund

Categories: Gaming, Sports and Leisure

Bold, Fri, 01 Apr 2022 12:53:33 GMT