Wed, 08 Jun 2016 13:30:05 GMT
We’ve all read at least one article about Artificial Intelligence and the impact it will have on the jobmarket over the next ten years. ‘Who will be next’, ‘the death of advertising’, ‘copywriting to be automated’ – journalists, or the algorithms who replaced them, certainly know how to write an impactful headline.
And if you read on, you will already know that AI is going to replace – if any – the kind of content that looks like it was written by a robot anyway. However, the fact that we get to keep our jobs for a little while longer doesn’t imply that creative advertising and quality content are immune from the influence of AI.
M&C Saatchi London, for instance, have put out a prototype of an artificially intelligent ad that adjusts its output to the reactions of bystanders, so as to measure success in real-time. The software chooses combinations of images and text from a database, assesses the response it generates from those looking at it, then promotes the copy and design which performs best and eliminates the rest.
Despite the experiment generating a lot of attention for Saatchi & Saatchi, it also showed how important quality content is for the future of advertising. If the results offered by this Darwinian tool were to be taken seriously, we’d end up covering the city with kittens and hearts just because people react better to them.
Behavioural economics, though, has largely proved that persuasion occurs on a deeper level and that most visual ‘nudges’ have a short lifespan. In other words, once the novelty effect of ‘the ad that knows what you’re thinking’ has passed, no one will remember the experience.
But what if computers managed to replicate human creativity? Computational creativity, a simultaneously vague yet interesting research field, puts together philosophy, mechanics, cognitive psychology and art in order to try and understand how exactly the creative process works.
The application of any insight remains to be seen, but some of the results achieved by the discipline over the past 20 years are absolutely stunning.
BRUTUS, for instance, is a piece of software that can create stories with a certain plot complexity – unfortunately they are not yet available to the public, presumably because they aren’t yet very captivating from a linguistic point of view.
JAPE is programmed to invent funny puns, ASPERA produces fresh new poems if fed with a set of words and examples and IAMUS wrote a beautiful score that was played by the London Symphony Orchestra. Google has also released DeepDream, an opensource software which detects faces and patterns in images, enhances them via algorithmic pareidolia and finally produces truly spectacular psychedelic dreams which blur the border between art, emotions and computers.
Still, you might argue, a machine can’t learn to replicate the genius of, say, Picasso or Magritte. Well, wrong. A group of German researchers developed a machine that can create new work in the style of whatever artist you might like. If you’ve ever wondered how Picasso would have painted a portrait of President Obama, you now know.
Each one of us may find computational creativity’s advances scary, banal, pioneering or irrelevant for content creation. Well, that depends on the definition of creativity we believe in.
Is it a state of mind, a spark of genius or does it follow certain sets of rules which could eventually be translated into a self-sustainable code, able to generate touching ideas and spotless executions?
And more importantly, what is the role of all the software that helps us create content beyond the possibilities offered by our human capabilities, such as making a portrait even if we can’t draw, recording a guitar solo when we’ve never played an actual guitar or suggesting words and associations when we are a bit short on ideas?
Crucially – does AI just help to develop an idea that was already there or does it actively participate in the process? And if it’s the latter, does AI claim some ownership of the creative process?
Admittedly, there are more questions than answers, but we can assume that creativity always starts with a spark, an idea, an emotion, a desire to reach someone else and communicate a state to them. Whilst a computer can mimic a Picasso, ideation and that raw moment of pure creation are currently only accomplished by humans.
Perhaps in a hundred years from now androids will have perfect human brains and they’ll be able to ‘feel’ and understand emotions. Until then, creativity and communication will remain a task in which humans perform better than machines, regardless of the quantity of data and associations the latter can produce.
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Categories: Consumer Electronics, ComputersHouse 337, Wed, 08 Jun 2016 13:30:05 GMT