One of the fastest growing industries in the world of entertainment is gaming. However, there is a latent problem that has been going on for years and still needs solutions: female hyper sexualisation in games. The female avatars present in gaming tend to have large busts, short skirts and few clothes, something that bothers, especially, the new generations.
For this reason, Backus-ABinBev together with Ogilvy Perú created ‘Shed skin’, an initiative that seeks to give young gamers a voice in relation to their participation in the industry.
To achieve this, they worked on Core, a free-to-use platform in which each user can intervene with their avatar, their world, and their skin. And, together with young gamers and specialised designers, they co-created new skins far from hyper sexualisation and more aligned with real tastes.
“We developed new avatars so that more girls would use them and thus combat one of the great problems present in game platforms: participating with male characters, which girls often chose to avoid offensive comments, or hypersexualised female characters that do not represent them. Throughout the creative process, working together with women who have shared their vision and experience was fundamental and very enriching”, assured Yasu Arakaki, chief creative officer of Ogilvy Peru.
“At Backus-ABinBev we seek to create a movement where gamer girls feel represented and comfortable playing video games, we seek to break with the imposed stereotypes and create a more inclusive community,” said Alessandra Alegría, marketing lead.
view more - CreativeClient: Backus - AB InBev Perú
VP marketing: Alvaro de Luna
Marketing Director: Carmen Maria Bell Taylor
NABs & Adjacencies Lead: Alessandra Alegria
Brand Lead: Fernando Salas
Experiences Lead: Diego Pinto
Agency: Ogilvy Peru - Ogilvy Colombia
CEO: Julián Torres
COO: Nicolás Llano
CCO Latam: Jessica Apellaniz
CCO: Yasu Arakaki
Creative Director: Philyp Caneva, Carlos Cárdenas
Copywriter: Alejandro Escobar, Camilo Sepúlveda, Gustavo Lau
Art director: José Prieto, David García, Carolina Sánchez, Lucía Angarita, Sergio Acevedo, Miguel Villanueva
Head of Planning: David Rosazza
Strategic Planner: Wendy Acosta
Account Supervisor: Grecia Chávez
Executive Producer: Gustavo Via y Rada.
Casa Productora: Canica Films
Directora: Michelle Cassis
Productora Ejecutiva: María Teresa Benvenuto
DP: Pablo Morales
Asistentas de Dirección: Elsa Alegre y Nathiel Lino
Cámara y foco: Gianmarco Ahon
Productora: Nathaly Maguiño
Dirección de Arte: Karla Bertha
Sonido Directo: Gianmarco Rodriguez
Edición y Postproducción: Grecia Studio
Audio y Música: Humanimal
Desarrollo de Skins: Studio La Base Entertainment
Supervisor de Desarrollo: César Vélez
Programador CORE Game: Fernando Silva
Supervisor 3D/Modelado 3D: Carlos Ubirrarri
Modelado 3D: Marialex Perez, Carlos Romero
Gestor de Proyecto: Roberto García
Documentadora: Joanna Altamirano
Artista 2D: Saraid Acacio
Gamers: Diana Pomar, Mariana Fulle, Julissa Li.
Diseño conceptual Skins: Katherine Vildoso
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lbbonline.com, Fri, 06 May 2022 14:12:23 GMT