CG Generalist
Post Production
London, United Kingdom


Overview of role

A 3D Generalist must have in-depth 3D knowledge and the ability to devise and create complex models and effects to an exceptional standard. They must demonstrate a true understanding of the subtleties of modelling, the texture of surfaces, the lighting of 3D creations and the ability to seamlessly bed an effect into a scene.

Key responsibilities


Expert level modelling and texturing in Maya, ZBrush and Mari

Demonstrative experience and knowledge of advanced 3D modelling and texturing for VFX.

Advanced rendering skills

Skills in Tracking

Familiarity with pipeline issues and a typical post-production environment

Expertise in general compositing principles

Strong aesthetic sensibility, good use of colour

Confident in the visual exploration of abstract concepts

Creative and design-oriented.

Strong communication skills are critical. Must be able to work within a team, taking direction and exercising attention to detail in a fast-paced production environment

Self-motivated problem solver

A working knowledge of Arnold, Renderman, or Mental Ray

High level ability to produce great looking imagery across a range of styles; from photoreal CG composited against live action through to stylised fully CG work

A good understanding of animation and an eye for motion

A familiarity with scripting e.g. C++, python, hscript or mel is beneficial

On set supervision and data capture experience a plus


Have the ability to deal with client issues quickly and effectively, seeking assistance when required.

Develop and maintain strong relationships with clients providing assistance and advice as and when required.

Ability to communicate effectively with clients.

Confidently engage with clients in pre-production meetings offering advice & solutions on how to achieve best results.


Take responsibility for own learning and development

Liaising with all levels of management and staff

Mentoring and training junior artists.


Will be required to break down and quote on complex VFX projects